Robotic Arm Lab
Chapter 4 — Forward Kinematics (FK) Ultimate

What is FK? easy meaning

Forward Kinematics = “Angles → Hand position”
You move sliders (θ1, θ2). Robot computes End-Effector point (x,y,z).
Remember: FK = angles are INPUT. Position is OUTPUT.

Joints (Angles) observe vectors

θ1 (Joint-1)
-180° to 180°
θ2 (Joint-2)
-150° to 150°
Link-1 Length (L1)
0.8m to 2.6m
Link-2 Length (L2)
0.6m to 2.2m
Motion Speed
slow = best learning
Smooth Motion
easing
Hotkeys: R reset • V vectors • T trace • W workspace • G ghost

Visual Modes the “animated explanation”

Vector Reveal
v1 + v2
Ghost Pose
previous pose shadow
End-effector Trace
path line
Workspace Reveal
reachable area
Drag Target Mode
error vector only
FK is being explained by visuals: arrows, ghost, trace, and workspace.

Human Arm Comparison alive, not statue

Show Human Arm
alive mode
Human View
split / ghost
Alive Amount
subtle realism
Humans approximate. Robots calculate precisely. That’s why FK matters.
FK: x=?, y=?
θ1=?, θ2=?
Target error: —