Robotic Arm Lab
Chapter 3 — Frames & Axes (World vs Local)

Frame Vision Pick which axes to highlight

Active Frame
World / Base / Joint / End-effector
Show World Axes
Global X,Y,Z
Show Robot Local Axes
Frames attached to joints
Show Tool Axes
End-effector frame
Easy rule: World frame is fixed. Local frames are glued to joints — so they move with the arm.

Move the Robot Observe axes while moving

J1 (Base Turn)
Angle: -180° to 180°
J2 (Shoulder)
Angle: -60° to 120°
J3 (Elbow)
Angle: 0° to 150°
Speed
Slow = see axes clearly
Smooth Motion
Easing / no easing
Keys: R reset • F cycle frames • H human on/off

Human Arm (Alive Mode)

Show Human Arm
Comparison
Human View
Split/Ghost
Alive Amount
Subtle realism
Muscle Lag
Soft delay
Human arm is never perfectly rigid. Small breathing + tiny hand wobble makes it feel real.
Frame: —
EE pos: (—, —, —)
EE ori (yaw/pitch/roll): (—, —, —)